Archive for February, 2009

NB: This is a work-in-progress and will likely have more additions throughout the next few days.
NB2: This isn’t really a “mini-guide” now that I look at it.
NB3: This is merely my opinion and not canon. Please do not repost it anywhere.

Paladin is a rather gear-intensive job if played right, like most other jobs. Its primary role is main tank in the average party, so it should be geared to maintain hate without being too much of an MP sink. The traditional way to do this was to stack defense, VIT, and HP to prolong its survival while working to mitigate damage. While this worked to a degree, it sacrificed offensive capabilities for defense. While one would think that a tank would want to be purely defensive, and it certainly makes sense, these days pure defense isn’t the better way to go.

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Most people who’ve leveled Red Mage in the past 2 years have heard of Avesta, often due to people half-jokingly telling them to go do what he does. I have based my merit point plan on his due to wanting to solo stuff at some point as well.

If you look at his page, he lists his out under “Others.” For those who can’t read Japanese, I’ll repost them here and my comments on them:

HP/MP
HP: 8 – Avesta is a Tarutaru, so this only makes sense.

Status
INT: 5 – Avesta also has Black Mage at 75, so this also makes sense.

Magic Skill
Enfeebling Magic Skill: 8 – Beneficial to both Red Mage and Black Mage.

Combat Skill
Sword Skill: 8 – Avesta does a large amount of melee solos and has both Joyeuse and Justice Sword.
Dagger Skill: 8 – Pairing an enspell with a Ceremonial Dagger to give as little TP as possible to a mob is a very common solo strategy.

Others
Enemy Critical Hit Rate: 4 – A 4% decrease in enemy critical hit rate adds up over time.
Spell Interruption Rate: 4 – An 8% decrease in spell interruption rate combined with Red Mage’s very high cast speed is a very potent combination.

Red Mage Group 1
Convert Recast: 5 – 8:20 Convert timer is insane for overall survivability.
Earth Magic Accuracy: 5 – This one I’m not too sure on. He used to have 5 in Ice Magic Accuracy, I presume for Bind and Paralyze, so my only guess as to why he switched to Earth is that Slow II is awesome.

Red Mage Group 2
Slow II: 5 – 39% slow is pretty crazy, and maxing the merits allows for greater accuracy and potency paired with 5 earth accuracy merits.
Bio III: 5 – While it’s only 8MP/tick, if you have full merits it lasts as long as Bio II (I believe), but it adds up more over time, not to mention has a higher initial damage.

I’ll leave out his Black Mage merits for now.

The point I’ll expound on is his choice to switch to Earth Accuracy from Ice Accuracy. I personally see Ice Accuracy as more beneficial to Red Mage than Earth Accuracy based on three spells: Bind, Paralyze, and Blizzard III, while Earth Accuracy only affects Slow and Slow II. I have little difficulty landing Slow II with only one merit on things not immune to it with either a Mythic Wand +1 or an Earth (yes, not Terra’s!) Staff in MND gear even! All this said, I will probably stick with maxing Ice Accuracy as I consider Bind sticking with duration more important than Slow II sticking, not to mention having stronger Blizzard III’s in Dynamis or for sleep/nuke soloing.

Convert 5/5 is a lock, mostly because it would allow me to free-nuke in Dynamis more often and be a slightly more aggressive sleeper.

I made my donation to BG Forums, have you?

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For some reason, I’ve finally caught the meripo bug again. I’ve had two excellent merit parties in the past few days, both of which were in excess of 15k/hr, enabling me to finally cap Enfeebling Magic merits last night. I plan to cap Shield merits before Friday if I can, then I’ll need to work on my Group 1 merits for Red Mage and Paladin and continue from there. Sadly due to gaining the last few levels on Paladin via Level Sync, both Sword and Shield skill suffered. Fortunately for me, PLD/DNC is completely broken and enables me to skill up very easily. Which brings me to the next point…

My Red Mage has had capped Sword skill since early 2006, so I didn’t fret leveling Paladin via Campaign or Level Sync with regards to Sword skill; Shield, on the other hand, was not capped on Red Mage, but it was fairly high so I was able not to worry much too about it. But being a Level 75 Paladin without the magic 276 number in both A+ skills was somewhat distressing, so I switched to PLD/DNC and headed out to pound on my old friends the Steelshells in Boyahda. I managed to grab a couple of other people who needed skill as well to keep me company, so it was a fun time had by all. After that session ended due to it being late, I went back the next day to cap it out, which I did easily, though the last 3 levels came quite slowly due to not many EM or T crabs popping for me.

After capping Sword, I figured I’d see if I could get a little bit on Club, so I whipped out my Warp Cudgel and proceeded to beat on a DC Steelshell for the better part of 40 minutes without risking death a single time. While my exploits in Campaign as PLD/DNC cemented in my mind that that job combo is broken, this further reinforced it. Shield Mastery combined with normal TP gain from auto-attacking equals a very large wealth of TP to pull from for Sambas, Waltzes, and Steps.

Last night I decided to unleash my capped Sword upon Maat himself! As I never did hang on to a Paladin’s Testimony, I headed down to Monastic Cavern to take on the PLD Orcs to acquire one. Once again, /DNC came through, and I had a testimony within killing 5 or 6 of them. I used the Outpost to return to San d’Oria then headed up to Fei’Yin to and the Qu’Bia Arena. Maat went down in just over 3 minutes, netting me the record. So that puts me 2/15 towards Maat’s Cap! …as if I’d ever get that item.

Tonight is Dynamis-Tavnazia, so I hope I don’t die too much. But it’s a shot at Valor Surcoat, so I look forward to it!

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Today’s Dynamis was Beaucedine, and we rocked the zone big time. Killed 3 of the 4 city bosses and got 21 AF and 2 100s to show for it all. Ended with time to watch most of the Super Bowl too.

At one point we had 4 AF in the pool!

4 AF in Pool!

But what was awesome about this run for me is that I got Valor Breeches from it!
pld-legs-get

Over all, great day. Now to work on shield skill, orz.

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